tribal wars – TeachU TW Textbook

about a year ago or so, i pasted basic tribal wars beginner guideline, originally compiled by openeye. i thought that was it. however, i just found extra information that would also be useful to survive in tribal wars.

In an effort to keep the entire tribe as strong as possible I am going to lay down a few new stipulations and expectations prior to nobling. These new rules will be in place until further notice. These new restictions may seem strict but they will ensure a strong tribe and once reached wont be difficult to maintain. Admittedly Hippos will slow down nobling for a bit but we have enough of a headstart that we can afford to, and in the end we will be a stronger tribe for it.

1) Defensive requirements: You are expected to have 1k/1k(or equivilant, 1 HC is approx 6 swords) per village you own in D(ie X player has 7 villages, they had better have 7k/7k or better in D floating around). Whether its all in one well build D village or spread across 2-3 partials I dont care, but we need players to be able to defend their own before they expand further. I know several players dont have enough D to effectively defend themselves. This then becomes a burden on other players in the tribe when they call in support. There are several players who have had most of the support burden laid on their own shoulders because not enough Hippos are building D. This isn’t going to be allowed to continue.

2) Offensive requirements: You are also expected to have a full lvl 30 farm on your largest O, or 3 15k+ population nukes prior to clearing/nobling new villages. (This doesn’t have to be built, building is fine.) Too many players are putting to many resources into noble/package production and troop queues and counts are suffering for it. We may have outstanding ODA/village counts as a tribe, but I cant help but think how many troops we have lost in the effort.

3) Noble requirements: You are expected to have a noble train built prior to further nobling. We are running into massive support piles at times and its resulting in many more losses than needed. Further the longer it takes to noble somebody them more a stir they make on their tribal forums and thus the more unneeded unfreindly attention we recieve. We dont need it, especially considering the current circumstances. If you want to take 2 villages from X player you dont need 2 trains, and you more than welcome to finish him off and take his other village with just 3 nobles, but I dont want any more claims where it takes 4 days to take a single village. Plus I need players to have nobles sitting around to counterattack if need be should a neighboring tribe get a bit aggressive. We need to answer back quickly when this crap happens, not take a week to get ready and then answer.

4) The exception to this rule is if you are being attacked. If you are not the aggressor, you are welcome to do whatever needs be done to defend yourself. I am not going to tie your hands in that case. This also extends to players nobling your farms. Those players may be dealt with as you feel fit. I consider nobling somebody’s farms as a personal attack and should be dealt with swiftly as it can severely hamper farming and growth. However this doesn’t cover folks you suspect of farming your farms, just those who noble. If that the problem farm more often or spike the farms.

5) If you have less than 5 villages these requirements dont apply to you, you are still busy establishing a foothold and I can respect that you need to work with what you have. However anybody with 5 or more villages will be expected to adhere to these new regulations before selecting new targets.

This is aimed at the newer players, or those who have never built a dominate account before, but considering that our tribal average is about 2x the next best tribe and we have so many accounts that are suffering from the problems of morale I thought I would circ it, as it applies to nearly every player in this tribe. Especially considering that at this speed, troop preservation is paramount to success. 2x speed players often do poorly on slow speed worlds because they don’t maintain a concept of preserving their troops. So what if they kill a nuke stupidly? It will be rebuilt in a week. But speed .75 doesn’t allow for it, one stupid mistake and you could be out of an army for a month.

The relationship between these two concepts can make or break a strong account. The key to building a strong large account is troop counts. The problem is though that it costs you more troops to clear out new farms and noble targets as you grow larger relative to your neighbors because of the morale system. Now while it isn’t nessarially the best system its what we need to work with/around and is an integral part of the game.

Anybody can build a top 20 account, but few can do it and maintain a solid troop count. You will actually find that most top 20 players have dismal troops because they are so active clearing farms/nobles that they never give their armies a chance to build. Many of these players, while building troops 24/7, never actually have what you would call a “strong account”, just a big account.

Personally I made this mistake in my first world. I built a top 5 account, but I never had much more than 15k or so in the farms used because I was so busy nobling that next village, or clearing a new farm. I had no idea that my account was crap, because the OD stats and point rank said otherwise. Then when I ran into a neighbor who had a slower more steady and controlled growth rate I folded like a lawn chair. I didn’t have the troop counts to be effective because I was killing them all on low point noobs because of morale, and rapid expansion.

TW is a marathon, not a sprint. You need to think long term, not just race to see how fast you can expand and gain rank. If you do, you will be a flash in the pan and explode like an overinflated balloon. If I had taken the time to stop nobling and built my troop counts I could have survived that fight with my neighbors. Even building troops 24/7, you cannot compete with a player who is smart with his/her troops. The biggest needless killer of troops is morale, and the smart player can learn how to combat that effectively so it doesn’t decimate their troops.

1) Noble trains

These are an easy way to combat morale, and maintain troop counts in general. The quicker you noble, the less chance your neighbor has to call in support and the less troops you need to wade thru to to get your objective village. Simple.

2) Build Full Nukes

Save your offenses until they are near a full lvl 30 farm. It creates the most powerful offensive force and with drastically cut back losses, oftentimes completely counteracting a severe morale penalty. Sometimes its better to wait to attack a foe, even if you know he is building D, until your O is better built. O builds faster than D in general and you should have relatively high barracks and stable lvls to further exploit this. Plus with your added farming income you can afford the resources needed to maintain those queues, farming income that may be lost because an immature nuke was used too soon. This is another simply concept but you would be surprised how often 2k axe nukes are used when they should probobly be saved.

3) Build Defense

Start turning more defensive villages into defense. This will in turn slow down your growth, while at the same time defending the assets and villages you already have. Slowing down your growth can then in turn allow the other locals catch up, counteracting morale loss and making future conquests and growth easier.

4) Morale Bashers

These are small largely offensive building players who you maintain a working agreement or allaince with. Basically you pay them, through protection, defense, resources, villages etc to clear the smaller villages for you. Since they are a smaller player they dont suffer morale penalties and your troops are saved undue losses so that they can fight off that large neighbor for the both of your in the future.

5) Stop growth, build troops, save packages.

You dont need a top 20 account. Sometimes its just in your best intrest to stop ballooning and strengthen what you already have, preparing for future offensives. Too many players get it in their mind that more villages/more rank means its a better account. Often this is untrue as I outlined above. If you cant maintain good troop counts your screwed.

source: TeachU TW Textbook

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